Co-Founder · Artist · Writer
Blue Olive
Gives every world its face — assets, illustration, key art, and the hand-built look that makes an Ember game feel made by people who care. Also the voice inside the games: she writes most of the words you read while you play.
More about Blue
Blue Olive is the artist half of the forge — and the reason an Ember game looks made by hand rather than assembled. Assets, illustration, key art, and visual direction all start here, held to one standard: every corner should feel cared for. Beyond the visuals, she's the voice inside the games, writing most of the words you read while you play, so the worlds don't just look lived-in — they sound it. The published asset packs on the Unity Asset Store come from the same hands.
In the forge
This page is still being shaped — more of Blue's work, words, and the things that fuel it are on the way.